Analysis Configurator for Auto Optimization
What is the analysis configurator?
The analysis configurator is used in Meshmatic’s Auto Optimization feature to auto-optimize based on a user’s intended end use of a 3D project. Optimizing a 3D file has different implications for different user groups and project types. Depending on the target end-use of the 3D project (whether it’s a real-time visualization or a render, for example), means different tools and techniques would be used to optimize the file.
For example, a 3D CAD file designed in Solidworks and imported into Autodesk 3DS Max for rendering in V-Ray would be optimized differently than the same 3D CAD file designed for an Unreal Engine (UE) real-time visualization project. Optimizing the file for V-Ray would require generating Normals, deleting non-manifold faces, merging open edges, deleting inner faces, and more, whereas optimizing the same 3D CAD file for real-time visualization in UE would require duplicate optimization (see duplicate detector), minimizing the outliner, generating LOD’s, and more.
Meshmatic’s Analysis configurator and Auto Optimizer feature lets users auto-optimize their file based on the requirements/best-practices for their project. All the tools used in Suggestive Optimization are available in the top toolbar for advanced users.
How to use the Analysis Configurator
- Follow Steps 1-3 on the Auto Optimizer post
- When the “Analysis Configurator” window opens, you’ll be asked to select from these 4 options:
- Game Engine
- 3D design
- 3D print
- Select the option that is most appropriate for your project’s intended end-use.
- To auto-optimize your file based on your end-use, follow the rest of the steps in the Suggestive Optimization post.